Highly creative and talented multimedia design specialist with 10+ years’ experience providing Graphic Information Technology and Information Services support, and 4+ years in the video game industry with shipped title – Warhammer Online: Age of Reckoning and a working title – Shards Online; consistently engaged in continued professional development and research for best practices and emerging trends in graphic arts and desktop publishing; self-disciplined and accountable with exceptional time management skills and commitment to deliver projects within scope and timeline.





CACI International Inc. – Chantilly, VA – February 2015 – Present


Multimedia/Visual Designer
  • Maximize clients’ business and creative potentials by providing information and requirements gathering forum to determine and design innovative options.   

  • Interpreted company’s Marketing Strategy and developed marketing and advertising content in collaboration with senior writers.

  • Deliver final product design within projected scope and timeline to ensure product meet the expectation of clients.

  • Build visual and pictorial marketing collaterals with photographs of executives and internal and external corporate events for use in various marketing programs.

  • Perform photo editing and image manipulation/design and establish archiving system for tracking all creative production.

  • Lead photographer in capturing numerous company live events including company conventions, award events, and seminars.

  • Take high-quality portrait photos for executive leadership.

  • Develop high end marketing materials in a variety of media including web banners, executive level presentations, emails, print, video, and social media for internal and external announcements in corporate communications.



Citadel Studios – Washington, DC – November 2013 – August 2015


Technical Artist      
  • Videogame developer dedicated to building next-generation sandbox games, supported development of Shards Online which is scheduled to launch in 2017.

  • Successful collaboration with principal artists and programmers leading to characteristically appealing designs and superior art pipelines for game features.

  • Exported and integrated assets using Unity game engine.

  • Modified 3D models and textures to ensure proper integration into game.



NJVC, LLC. – Chantilly, VA – July 2010 – February 2015


Business Operations Analyst – Graphics
  • Designed and produced creative deliverables for support across programs and corporate initiatives; led and mentored junior level graphic artists.

  • Reviewed and analyzed data and compiled program milestones for 170+ annual projects.

  • Developed comparative highlights/accomplishments data review of previous contracts.

  • Guided architecture of first website; designed and maintained layout pages, graphics, and linkage to other sites.

  • Designed and created high quality graphics for TV displays at customer locations.

  • Built and managed SharePoint Library of current and archived project deliverables, and graphics to maximize government and contractor communication

  • Researched and gathered information from a variety of data sources in key support of 60 Government deliverables.


Communications Specialist
  • Conceptualized and developed complex graphics and illustrations.

  • Adhered to branding and visual identities and ensured compliance in all internal and external documents.

  • Collaborated with clients to discuss content, timelines, and other requirements.

  • Maintained desktop publishing services to support corporate strategies, program deliverables, and tradeshows.

  • Compiled outlines, compliance matrices and schedules.

  • Completed all deliverables within scope and stipulated timelines.

  • Communicated production-related requirements and status to management as appropriate.

  • Advanced learning and continued improvement activities in graphic arts and desktop publishing.



Mythic Entertainment, an EA Studio – Fairfax, VA – January 2008 – February 2010
Assistant Modeler
  • Videogame developer of Multiplayer Online games, supported development of WarHammer Online: Age of Reckoning which launched in 2008.

  • Created texture work, modeling fixes, and applied troubleshooting across projects.

  • Ensured production of art assets in line with clients’ expectations and required schedule.

  • Organized and managed high volume of character asset integration using HTML, XML and Perforce.

  • Partnered with other team members to resolve implementation issues.

  • Collaborated with tools team to design internal tools for player systems art department.



i6 LLC. – Kearneysville, West VA – February 2007 – January 2008


Graphics – Design and Prototyping
  • Conceptualized, planned, designed, and produced wide range of specialized graphic and illustrative material and multimedia concepts.

  • Collaborated with clients to ascertain needs and to develop graphic directions, concepts, and specifications for assigned projects.

  • Created innovated holographic tickets for George Mason University and LPGA.

  • Designed various collaborations with proprietary imaging algorithms, lenticular holograms and ultra-high speed data conversion tools with cutting edge printing techniques to produce tamperproof documents and defeat counterfeiters.


  • Languages ǀ English and Spanish.

  • Requirements gathering.

  • Proficiency Adobe Creative Suite CC:  design, desktop publishing, and image manipulation.

  • Extensive experience with Low-Poly modeling in 3Ds Max.

  • Proficient in skin weighting and rigging in Maya, 3Ds Max and Character Studio.

  • Experienced in editing videos with Final Cut Pro, Premiere and After Effects.

  • Gamebryo game engine ǀ Unity game engine.

  • Proficient with MS Office Suite.

  • Familiarity with photography.





The Art Institute of Washington ǀ Arlington, VA ǀ BA, Fine Arts : Media Arts & Animation

Northern Virginia Community College ǀ Annandale, VA ǀ AS, Applied Art: Fine Arts

Gibbs College ǀ Vienna ǀ VA Diploma: Visual Communications


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